When Everquest came out last March, the big question was whether it could unseat Ultima Online as the benchmark of massively multiplayer RPG gaming. And after a few teething problems, the verdict came in. The king was dead; long live the king.
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GamePro
Despite anyone's expectations, EverQuest continues to go on strong even a year after its release. To commemorate the success of their groundbreaking online RPG, Verant Interactive and Sony bring you EverQuest: Ruins of Kunark, an expansion set that shows
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In addition to the huge continent, the expansion also introduces an interesting playable race and scores of new monsters to fight and items to find. Furthermore, many of the new graphics in The Ruins of Kunark looks noticeably better than in
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Game Over Online
Graphically, the new zones look better. Combine that with the addition of a new race, a new continent, the change from level 50 to level 60 characters, new items, spells and creatures and you've basically got a fantastic addition that is a must for
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More than a year ago Sony distributed a little game called EverQuest. Verant Interactive and 989 Studios developed it. It was online only, and it cost $9.89US to play every month. At the time massive multiplayer online roleplaying games (MMORPG's) were
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PGNx Media
A year later, Sony Online addicted everyone yet again. Expansion packs are expected for popular PC games. They aren’t full blown sequels but provide gamers with new content until the inevitable sequel is released.
True to the nature of the expansion
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Welcome back to the world of Norrath, a place in which magnificent creatures roam, and bold treasure hunters trade and kill for what they want. For those unfamiliar with the fantasy world, EverQuest is a grandiose online role-playing game of epic
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