Assuming the form of a soldier you stroll confidently past security and into the base's yard. Pausing to look around, you notice the facility commander walking behind some large shipping crates.
...read the complete Prototype review at IGN
Throughout Prototype, this theme keeps coming back up of appreciating all the things it does in one game, while wishing it did them individually a little better.
...read the complete Prototype review at 1UP
PSX Extreme
And therein lies another problem. The game's depiction of Manhattan is utterly bland, and look at the game map shows that Radical didn't even care enough to at least render some of the more notable landmarks of the city, such as Columbus Circle.
...read the complete Prototype review at PSX Extreme
There's been an open-world overload in recent months. It seems as though everyone is trying to make the next big thing by building a big city to play in, and Prototype from Activision Blizzard is no exception.
...read the complete Prototype review at VideoGamer
While chaotic and often hard to remain in control of, like I said, the battles are fun. Combat generally works and once you get bored of your abilities you can always pick up a dropped weapon or hijack the nearest tank or helicopter.
...read the complete Prototype review at the sixth axis
I also wasn't sold on the story, about halfway through I started to not care about the virus, and more so about finishing the missions and completing sidequests, just to see how powerful Alex would get at the end point.
...read the complete Prototype review at Gaming Age