Wait a second… This isn’t a Silent Hill game? You almost could have fooled me. Okay, so while The Legend of Zelda: The Twilight Princess may not be a survival horror game, it definitely takes everything you knew about Ocarina of Time and gives it a
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3D Avenue
Ever since the beginning of time, a Nintendo console has had a Zelda made for it. Zelda is one of Nintendo's biggest franchises and probably only behind Final Fantasy in terms of popular RPG titles. With the Wii coming out, Nintendo had a chance to
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AllGame
Familiar elements from previous Zelda games have made the transition to Twilight Princess, albeit with new twists afforded by the motion-sensor controls. As players explore puzzle-filled dungeons, they will shake, point, pull back, and tilt their
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Twilight Princess really is a more mature Ocarina of Time. It follows the same style but improves on the N64 graphics to create, quite possibly, the most realistic Zelda we'll ever see. But as such, the game is noticeably dominated by dark greens and
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‘I’m not Link’, said Shigeru Miyamoto as he pounced on stage – shield and sword in hand - at Nintendo’s E3 2004 press conference. It was perhaps the most unexpected yet pleasing event to come out of an already hugely successful E3 for the
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GameSpot
When game consoles transitioned from offering primarily 2D games to polygonal 3D games about 10 years ago, all of the tricks and gameplay ideas that developers had been relying on for years flew right out the window. During this time, Nintendo quickly
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Twilight Princess has graphics that are on par with games from the GameCube era of gaming, but that's hardly surprising considering it was originally intended for that system. For what it's worth, the visuals are pretty, and each dungeon has a unique
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GamerDad
As Link, players do typical ‘Zelda' stuff in Twilight Princess. Venture forth through the massive land of Hyrule, over yawning plains, fiery mountains, and under the depths of mysterious waters. Exploring every nook and cranny brings forth rewards both
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