Red Steel Critic Reviews continued...
Most of Red Steel’s faults lie with the game’s presentation. Enemies shout annoying obscenities in your direction during every firefight, the cheesy score is bad enough to incite chuckles, and the jaggy graphics look worse than many Xbox and
...read the complete Red Steel review at Game Informer
The hardest part of gaming on the Wii system is the steep learning curve that comes with the unique controller system. Playing Red Steel is no exception, as learning how to successfully control the motion sensing and co-ordinate the nunchuck and remote
...read the complete Red Steel review at Gamer Within
When I first started Red Steel, I was noticeably frustrated, even in the first mission. I chose a different aiming sensitivity at least ten times until I finally settled down with Medium. I just couldn't seem to get it, as it felt like forever to get my
...read the complete Red Steel review at N-Insanity
The first person shooter is one of the prime genres that people thought would be improved by the Wii remote’s pointer, and developers don’t seem to disagree, with three coming in the weeks including and following launch (the other two being Far Cry:
...read the complete Red Steel review at Cubed3
The presentation of Red Steel is well entrenched in Japanese culture, especially the visual ambiance within the menu system and the graphic noir flair to the cut scenes. The story revolves around the kidnapping of a young woman named Miyu Sato whose
...read the complete Red Steel review at Video Game Talk
This is our first review of the New Year and now the heady sway of alcohol and Christmas cheer has gone, it’s time to knuckle down. So anyway, the Wii has been out now for a short while in Europe and it’s launch line-up was fairly good, amongst the
...read the complete Red Steel review at Games Xtreme
It does take a little time in getting used to lining your sights up with the remote, but there’s a true feeling that you are holding a precise device when things start coming together. The frequent sword fighting is meanwhile achieved with swinging the
...read the complete Red Steel review at Console Obsession
If you ever enjoyed waving a French stick around pretending it’s a sword - or perhaps still do - then you’re going to have fun with the much-hyped sword fights. They aren’t realistic, and no, the actions on screen don’t completely match the fancy
...read the complete Red Steel review at Games Asylum
When Red Steel was announced, reactions were rather mixed, to say the least. Fans expected a sword-fighting FPS game with the Wii controller that would exactly mimic the movements of their hands and body. Further expectations were driven by Ubisoft's
...read the complete Red Steel review at Worth Playing
The final big problem for Red Steel is its learning curve. You have to use the Wiimote + Nunchuk together in motion and in button pressing. This can lead most seasoned gamers to be thrown off for a good hour before picking things up. And with a short
...read the complete Red Steel review at GameBrink
duel by waving and slashing your remote and blocking with a shake of the nunchuk. Personally, if I had a gun and saw a guy with a sword, I would just shoot him. But the designers clearly wanted to have some sword fights in the game and did not see any rea
...read the complete Red Steel review at The New York Times
This game gets its kicks mostly from the way you play. The looking around and aiming is all done with the Wiimote, the famous wireless controller. Not only the pointing direction but also the rotation gets noted which results in you being an ace if you
...read the complete Red Steel review at Fragland
The story behind Red Steel isn’t too bad—you’ve definitely played games with weaker stories. You play a young male who is dating a beautiful woman whose father has a lot of prestige and power in an old Japanese clan. The game starts calmly enough,
...read the complete Red Steel review at Gamerz-Edge
In the game you play the part of Scott Monroe, bodyguard and boyfriend of Miyu Sato, beautiful daughter of Japanese businessman Isao Sato. As the game begins you are being taken to meet daddy for the first time when all hell breaks loose, it’s not long
...read the complete Red Steel review at DarkZero
me Red Steel lands in the middle of the 9's and 4's with a solid 6.5. I would like to see this series evolve into what gamers expected and I think Ubisoft is on the same wave. You would be safe with a rental of Red Steel, and I've even suggest this game f
...read the complete Red Steel review at Extreme Gamer
the more interesting option, involving specific objectives given to each player. Unfortunately, the divided screen makes the difficult aiming scheme even more difficult and robs the multiplayer of any fun. Red Steel sounds great in theory, but the executi
...read the complete Red Steel review at GamePro
And the graphics only make this more obvious. I know that the Wii is not meant to be a powerhouse, but Red Steel absolutely looks simplistic enough that the GameCube surely could have handled it. From repetitive enemy designs to plenty of tight spaces
...read the complete Red Steel review at AtomicGamer
In practice this method is frustrating. To stop turning, you must re-center the cursor, often resulting in missing a target through over-compensation. The turning speed is also glacially slow compared to twitch-shooters like TimeSplitters or Quake 4. The
...read the complete Red Steel review at Gaming Nexus
Ubisoft has developed a game that supposedly takes full advantage of the controller for the Wii system. My first impression of the game, via the menu system, was, “What were they thinking?” Just point the remote at the option you want and press the
...read the complete Red Steel review at Gaming Age
New Reviews Newsletter
Want to be notified when new review sites are announced? Sign up for our email review notifications.