rumors flew about Power Stone 2's four-player capability, it was hard to wrap the mind around the idea of an even more frantic Power Stone title. Capcom has managed to amaze, astound, and confuse with this new entry into the console party/fighting game ge
...read the complete Power Stone 2 review at GamePro
GameSpot
The story of Power Stone 2 places the crew of fighters (enhanced by the addition of four new characters and two hidden characters) in a castle from which they're trying to escape. The only way out is through several wild fighting levels, including
...read the complete Power Stone 2 review at GameSpot
GameSpy
The original Power Stone was one of the reasons I bought a Dreamcast at the American launch. A friend of mine had an import Dreamcast and a Japanese copy of Power Stone. A lot of hours were burned away in front of that TV, beating the crap out of each
...read the complete Power Stone 2 review at GameSpy
When the first Power Stone was released I rushed to my local import store because it smelled of something new: fully 3-D arena combat. But, after giving the game a few months play I realized that while the idea was original, it still needed a fair amount
...read the complete Power Stone 2 review at Gaming Age
The most surprising thing about the original Power Stone wasn't its innovative go-anywhere/anything-thing-goes approach to the 3-D fighting genre. The thing that shocked me the most was that it was produced by Capcom, a company renowned for catering to
...read the complete Power Stone 2 review at Gamecritics