Fighting games long ago moved into the realm of 3D, and they've fared for themselves pretty well. Virtua Fighter, Tekken, Soul Edge, Dead or Alive -- they were all good games that have grown into great series. Even the venerable old granddaddy of
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GameSpot
Capcom has shaken things up a bit with Marvel vs. Capcom 2. For starters, the six-button, three-strength system that has served all of the Street Fighter games for the last decade has been replaced with four buttons, with two punches and two kicks.
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When creating a sequel, what goes into a producer's head and his thoughts? Do they want to make more of the same thing? Or create something totally new. The folks at Capcom have added to their hit known as Marvel Vs. Capcom, and it seams that they have a
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In games, just as in movies, sequels are usually a marketing divisions ploy to cash in on something successful. Capcom stands out, as one of the few companies who realize that in order to make a respectable sequel it is necessary, not to simply repeat
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